Before the world wide web, BBSes with dial up modems ruled the day. 9600 baud was lightning fast and graphics took a backseat to design, story and innovative gameplay. In the early 1980s, computer engineers and programmers didn't have the internet to kill time. Instead, tech heads had UNIX mainframes and pen and paper DnD campaigns to capture their hearts and minds. In the time before the Internet, in the American universities that went on to create the Internet, a video game called Rogue was born.
Rogue was the original, procedurally generated, role playing, permanent death, dungeon diving, ASCII tiled game. A thinking man's game, it rewarded sensible well thought out acts and chided quick decision and sloppy execution. Since Rogue's birth in the 80s, many roguelike children and grandchildren have been born. Modern day examples include NetHack, SLASHEM, Stone Soup, Diablo, Dwarf Fortress, Dungeons of Dreadmor, IVAN and Elona.
Over the coming weeks I will be reviewing one or two roguelikes and posting my experience on the blog. If anyone has a roguelike suggestion feel free to comment below.